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So, when using meshes in unions, how efficiently are they saved?
How do unions save anyway?
How are scaled instances of meshes handled?
When putting a union around 2000 spheres and cylinders,
does it make a difference when using instances of that
union-object, or when rather placing several of those
2000 spheres and cylinders directly?
Just some "trivia" for memory stuff I would like to know
for some macros and file-output etc. Anything related to
the questions may be mentioned as well, I'm really interested!
--
Tim Nikias
Homepage: http://www.digitaltwilight.de/no_lights/index.html
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